5/3/2023 0 Comments 12 minutes trailer![]() Because when you discover "That Thing" that helps all the other pieces of the story start to slot into place (while spawning a lot more questions in the process), I hope you'll appreciate the numerous ways you could have reached that point. ![]() Is that all vague enough for you? I hope so. Without spoiling what it is, there are likely three different ways you can discover it: Blind luck, an incredibly thorough examination of your surroundings in a limited amount of time, or by making one of the toughest decisions you could ever make as a playable character. ![]() Let's take one major plot reveal as an example. Other times, they're essential moves if you want to progress in the game, even if you hate yourself for doing so. Sure, sometimes doing silly things (which I won't mention here but you'll know them when you try them) will lead to silly outcomes that don't seem to affect the game at all. Classic point-and-click mechanics like combining items, examining things you find in the environment, and presenting them to different people at different times all exist here the right combination of all of the above might just open up a new dialogue tree or reveal a new clue that will help you take another step forward towards solving the mystery. Why? Because time will reset, wiping the slate clean, but your memory (and your soul) will be forever stained with what you've witnessed and what you've done.įor starters, however, I'd encourage players to explore as much as possible and experiment with what you find in you and your wife's small one-bedroom apartment. A couple of rounds through the story and you'll refine your movement a bit, make your dialogue choices and order of events more efficient, and maybe even make some decisions that you would never, ever do in real life. Most of your loops will be a lot shorter than that they felt that way for me, at least. What I'll talk about instead is the feelings you get from experiencing the narrative.Įqually fascinating and frustrating, Twelve Minutes uses both relationship tropes and time-travel mechanics to peel back the layers of the unfolding mystery, 12 minutes at a time. RELATED: ‘Twelve Minutes’ Launch Trailer Builds Anticipation for Time-Loop Thriller Game Ahead of ReleaseTo give away the story beats, beyond those introduced in the trailers and synopsis, is to give away the whole experience of the game itself, so we obviously won't be doing that here. Unless you can find a way to use the knowledge of what’s coming to change the outcome and break the loop.Īn interactive narrative that blends the dream-like suspense of THE SHINING with the claustrophobia of REAR WINDOW and the fragmented structure of MEMENTO.Ĭheck out a link to the recently revealed launch trailer for Twelve Minutes here before diving into my spoiler-free review below: Only for you to find yourself immediately returned to the exact moment you opened the front door, stuck in a TWELVE-MINUTE time loop, doomed to relive the same terror again and again… The night turns into a nightmare when a police detective breaks into your home, accuses your wife of murder and beats you to death. You take the role of the husband, on what should be a romantic evening with your wife. ![]() Without getting into too many spoilers, here's what the new game, launching Thursday, August 19th, is officially all about:
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